Behind this cryptic name hides the fascinating technology to create a computer game inside a virtual world where you can meet online to play while countless other players (or their virtual alter ego, called "Avatar") is for. The term "massive multiplayer online game can" can be translated roughly as "massively multiplayer online game" and even if one of the more common term MMO game only recently met, so the technology is already widespread for some time. The real world (its dimensions, plots, characteristics and interactions) are managed on servers, the game program (with graphic elements and sound) is located as an application with the player on the computer. The first representatives of this variety came at the beginning of the 1990s.
Breakdown of MMO Games
MMO games can be divided into three different genres, though the technique is comparable in each case, only the content and priorities are different:
- MMORPG - is the "Massive Multiplayer Online Role Playing Game"
- MMOFPS - is the "Massive Muliplayer Online First Person Shooter"
- Strategy Games
The role primarily offer a world - of fantasy or reality - in which objects collected, explore worlds and skills are developed. Also fighting between different groups or States are fought here. As the first online role playing well, the 1991 published "Neverwinter Nights" are considered.
In any "Virtual Battlefields" ("virtual battlefield"), the main focus is on hitting and destroying enemy gangs or individuals.
Here it is to put management qualities to light. Many representatives of the strategy game takes you to pursue a football team, is the mayor of a city, the president of a country, or the like. You have to prove themselves against other players by resources (such as money, labor or natural resources) using sense and builds an empire.
The player can, in most MMO worlds, its scope and its environment according to his personal wishes and desires shape. Thus, houses set up and the Avatars (Deputy player in the game) are created according to taste as you would in the real world could possibly afford. This personalization leads to an extraordinary bond between the real and the virtual world. The player takes care of the welfare and skills of its avatars and members of their own group to be considered with found objects and treasures - A community is created. This community is also required in many MMOs, when it comes to the fulfillment of various tasks can be done is rewarded with the fulfillment of the group. These tasks can sometimes take several days to complete, so we used his free time trying to order fields, or to defeat opponents.A big trend in MMO games - especially strategy games in the stands - are now starting already: the fusion of the real with the virtual world. Services, which are really necessary only for the online world, are paid with real currencies. So it does have other things in "Second Life" multiple transactions in which goods and services are offered for your character. These non-tangible things are paid through online payment services.
Continue to be charged over and above the initial purchase price of the program, often monthly fees, so that has become a huge industry created its own.
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